π«Conflict and Rules of Engagement
Conflict is a key ingredient to great roleplay. Ensure you follow the rules below to encourage a fair fight.
Conflict must have a story and support its development.
Both parties should know the reason and identity of their attacker before conflict.
Initiation must be through roleplay, not KOS, flag/car/clothing colors, bounties, Twitter/Text, or previous conflict.
Assume that injury may result in death to avoid metagaming. Live as if your character has only one life.
Verbal initiation must occur before shooting, except in self-defense.
Disabled vehicles require roleplay initiation before any injury.
During a heist, only one outside shooter is allowed. The only exception for this are bank trunks.
Injuries during conflict: unconsciousness begins at the moment of falling and lasts until you receive treatment.
Life after death: If you respawn or "see the light," you can remember two simple identifying factors from the encounter, such as their clothing (shirt, pants, shoes, hair), car type (sedan, truck, van, etc.), or car color/flag color.
Interact with all players with human decency, toxic behavior will not be tolerated.
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