Geo City RP: The Guide
  • 🌟Welcome to Geo City Roleplay!
  • Community Rules
    • βš–οΈRoleplay Ettiqute
      • Bullying/Harassment
      • Embracing Diversity in Roleplay
      • Green Zones
      • Having a "W" Mindset
      • Hostage Negotiation and Demands
      • Respect
      • RP Checking/Criticism
      • Waiting for police at a heist
    • πŸ“œRules and Guidelines
      • πŸ§‘β€πŸ«Basic Roleplay Rules
        • Examples
          • Exploiting/Failure To Report Exploit
          • Fail RP
          • Loot Boxing
          • Metagaming
          • NVL (No Value for Life)
          • OOC (Out Of Character)
          • Poaching Players / Advertising
          • Power gaming / Forcing RP
          • Poor / Low Effort RP
          • RDM (Random Death Match)
          • VDM (Vehicle Death Match)
          • Combat Logging (F8 Quit)
      • πŸ“’Server Guidelines
      • πŸ“Group Size/Limits
      • πŸ‘»Injuries and Death
        • πŸͺ¦Permadeath
      • πŸ”«Conflict and Rules of Engagement
  • πŸ’ŽThe Guide
    • 🐣New Players
      • Connecting to the server
      • Creating a character
      • Personalizing your character
      • Key binds and basic functionality
      • The In-Game Phone: The Key to Success in Geo City RP
      • Basic Inventory Management
      • Starting Apartment
      • Now what?
        • Ideas for beginners
        • Things to remember
    • πŸ§™Mastering the Art of Separation in Roleplaying
    • βš”οΈMastering Conflict RP with Respectful Roleplay
    • ⛑️Becoming a first responder (EMS, Firefighter, Police)
    • πŸ—ΊοΈDirectory / Key Locations
    • πŸ“”Common RP Terminology
  • πŸ“ŠOrganizations
    • 🏨Player Operated Businesses
      • Eligibility
      • Expectations
    • πŸ΄β€β˜ οΈGangs, Clubs and Organizations
      • Eligibility
      • Expectations
  • πŸŽ…Criminals
    • Maintaining Integrity and Respect
    • Criminal Ideas
  • 🚨First Responders
    • πŸ₯Medics and Fire Fighters
      • Lights and Sirens / Traffic
      • Maintaining Professionalism
      • Responding to call for help
      • Conclusion
    • πŸš”Police Officers / LEO
      • Breaching a building or compound
      • Lights and Sirens / Traffic
      • Maintaining Professionalism
      • Responding to a robbery
      • Traffic Stops
      • Conclusion
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  1. Community Rules
  2. Roleplay Ettiqute

Hostage Negotiation and Demands

Playing to Win: Why a Win/Victory Focused Minded Approach Can Harm Roleplaying

When it comes to hostage negotiation, certain demands are not allowed as they create an unfair advantage for the hostage-taker and put the police role-player at a disadvantage.

For example, requests for weapons or tasers are prohibited, as is asking for the police to drop their vehicles.

Hostage-takers are limited to making one of the following basic demands if they choose

- No spike strips

- No helicopter

Safe passage to the vehicle is a given in a hostage situation, and spikes will never be placed before a scene begins unless there are more cars than allowed per the heist rules defined in Group Size/Limits.

If spikes are placed because of more cars than allowed, it is not acceptable for the hostage-takers to kill the hostage due to this and expect it to be "OK". Highest in command will make this call if it is over limit.

Demands that require the police to leave the scene, clothing store, or go to the police station are not allowed.

It's important to follow these guidelines because they ensure that everyone has an equal chance to roleplay their characters and create an exciting, unpredictable story. Making inappropriate demands or trying to overly control a scene can take away from the overall roleplaying experience.

By focusing on creative, fair demands, everyone can participate in an enjoyable and challenging scene that brings the story to life.

Be creative, have interesting scenes and think of unique but realistic demands that set your scenes apart from others.

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Last updated 2 years ago

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