Geo City RP: The Guide
  • 🌟Welcome to Geo City Roleplay!
  • Community Rules
    • ⚖ïļRoleplay Ettiqute
      • Bullying/Harassment
      • Embracing Diversity in Roleplay
      • Green Zones
      • Having a "W" Mindset
      • Hostage Negotiation and Demands
      • Respect
      • RP Checking/Criticism
      • Waiting for police at a heist
    • 📜Rules and Guidelines
      • 🧑‍ðŸŦBasic Roleplay Rules
        • Examples
          • Exploiting/Failure To Report Exploit
          • Fail RP
          • Loot Boxing
          • Metagaming
          • NVL (No Value for Life)
          • OOC (Out Of Character)
          • Poaching Players / Advertising
          • Power gaming / Forcing RP
          • Poor / Low Effort RP
          • RDM (Random Death Match)
          • VDM (Vehicle Death Match)
          • Combat Logging (F8 Quit)
      • ðŸ“ĒServer Guidelines
      • 📏Group Size/Limits
      • ðŸ‘ŧInjuries and Death
        • ðŸŠĶPermadeath
      • ðŸ”ŦConflict and Rules of Engagement
  • 💎The Guide
    • ðŸĢNew Players
      • Connecting to the server
      • Creating a character
      • Personalizing your character
      • Key binds and basic functionality
      • The In-Game Phone: The Key to Success in Geo City RP
      • Basic Inventory Management
      • Starting Apartment
      • Now what?
        • Ideas for beginners
        • Things to remember
    • 🧙Mastering the Art of Separation in Roleplaying
    • ⚔ïļMastering Conflict RP with Respectful Roleplay
    • ⛑ïļBecoming a first responder (EMS, Firefighter, Police)
    • 🗚ïļDirectory / Key Locations
    • 📔Common RP Terminology
  • 📊Organizations
    • ðŸĻPlayer Operated Businesses
      • Eligibility
      • Expectations
    • ðŸī‍☠ïļGangs, Clubs and Organizations
      • Eligibility
      • Expectations
  • 🎅Criminals
    • Maintaining Integrity and Respect
    • Criminal Ideas
  • ðŸšĻFirst Responders
    • ðŸĨMedics and Fire Fighters
      • Lights and Sirens / Traffic
      • Maintaining Professionalism
      • Responding to call for help
      • Conclusion
    • 🚔Police Officers / LEO
      • Breaching a building or compound
      • Lights and Sirens / Traffic
      • Maintaining Professionalism
      • Responding to a robbery
      • Traffic Stops
      • Conclusion
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On this page
  1. Community Rules
  2. Rules and Guidelines
  3. Basic Roleplay Rules
  4. Examples

NVL (No Value for Life)

NVL refers to a situation where a player disregards the role of their character and acts in a way that breaks the immersion and ruins the roleplaying experience for everyone involved.

Some examples for different types of players are below. These are only the tip of the iceberg! Use them to reinforce your knowledge about NVL.

Civilian
  1. A player's character is kidnapped by a criminal, but instead of going along with the roleplay and acting as a captive, the player fights back or runs away, breaking the immersion and ruining the roleplaying experience for everyone involved.

  2. A player's character is caught in the crossfire of a firefight between police and criminals, but instead of seeking cover or attempting to flee, the player ignores the danger and continues to act as though nothing is happening, breaking the immersion and ruining the roleplaying experience for everyone involved.

Criminal
  1. A player's character is in the middle of a bank heist, but instead of acting like a seasoned criminal, the player makes careless mistakes or disregards the consequences of their actions, breaking the immersion and ruining the roleplaying experience for everyone involved.

  2. A player's character is involved in a high-speed chase with the police, but instead of acting like a dangerous and elusive criminal, the player makes reckless and foolish decisions, breaking the immersion and ruining the roleplaying experience for everyone involved.

Medic
  1. A player's character is called to the scene of an emergency, but instead of acting like a professional and compassionate medical responder, the player disregards protocol or makes hasty decisions, breaking the immersion and ruining the roleplaying experience for everyone involved.

  2. A player's character is treating a wounded patient, but instead of acting like a skilled and knowledgeable medical professional, the player makes careless mistakes or disregards the consequences of their actions, breaking the immersion and ruining the roleplaying experience for everyone involved.

Police Officer
  1. A player's character is pursuing a criminal, but instead of acting like a professional and level-headed law enforcement officer, the player disregards procedure and makes dangerous or irrational decisions, breaking the immersion and ruining the roleplaying experience for everyone involved.

  2. A player's character is involved in a tense standoff with a dangerous criminal, but instead of acting like a calm and experienced negotiator, the player makes hasty or irrational decisions, breaking the immersion and ruining the roleplaying experience for everyone involved.

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Last updated 2 years ago

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