NVL (No Value for Life)

NVL refers to a situation where a player disregards the role of their character and acts in a way that breaks the immersion and ruins the roleplaying experience for everyone involved.

Some examples for different types of players are below. These are only the tip of the iceberg! Use them to reinforce your knowledge about NVL.

Civilian
  1. A player's character is kidnapped by a criminal, but instead of going along with the roleplay and acting as a captive, the player fights back or runs away, breaking the immersion and ruining the roleplaying experience for everyone involved.

  2. A player's character is caught in the crossfire of a firefight between police and criminals, but instead of seeking cover or attempting to flee, the player ignores the danger and continues to act as though nothing is happening, breaking the immersion and ruining the roleplaying experience for everyone involved.

Criminal
  1. A player's character is in the middle of a bank heist, but instead of acting like a seasoned criminal, the player makes careless mistakes or disregards the consequences of their actions, breaking the immersion and ruining the roleplaying experience for everyone involved.

  2. A player's character is involved in a high-speed chase with the police, but instead of acting like a dangerous and elusive criminal, the player makes reckless and foolish decisions, breaking the immersion and ruining the roleplaying experience for everyone involved.

Medic
  1. A player's character is called to the scene of an emergency, but instead of acting like a professional and compassionate medical responder, the player disregards protocol or makes hasty decisions, breaking the immersion and ruining the roleplaying experience for everyone involved.

  2. A player's character is treating a wounded patient, but instead of acting like a skilled and knowledgeable medical professional, the player makes careless mistakes or disregards the consequences of their actions, breaking the immersion and ruining the roleplaying experience for everyone involved.

Police Officer
  1. A player's character is pursuing a criminal, but instead of acting like a professional and level-headed law enforcement officer, the player disregards procedure and makes dangerous or irrational decisions, breaking the immersion and ruining the roleplaying experience for everyone involved.

  2. A player's character is involved in a tense standoff with a dangerous criminal, but instead of acting like a calm and experienced negotiator, the player makes hasty or irrational decisions, breaking the immersion and ruining the roleplaying experience for everyone involved.

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